2bit Level 1 of the Dungeon (5, -5, D:1) 3 stones (6, 4, D:1) a frilled lizard skeleton (10, -4, D:1) a bat corpse (skeletalised by now) (19, -11, D:1) a frilled lizard corpse (skeletalised by now) (20, -11, D:1) a book of Callings (26, 31, D:1) a +0 club (30, 6, D:1) a ball python skeleton (31, 29, D:1) a book of Misfortune (31, 41, D:1) a hobgoblin skeleton (32, 16, D:1) a +0 club (35, 4, D:1) a +0 club a quokka skeleton a goblin skeleton (36, 4, D:1) a +0 dagger (38, 20, D:1) a +0 dagger a goblin skeleton (38, 21, D:1) a +0 club (42, 8, D:1) 4 stones (43, 37, D:1) a +0 club (43, 40, D:1) a +0 dagger (45, 32, D:1) a +0 chain mail (47, -3, D:1) a frilled lizard corpse (skeletalised by now) (47, 0, D:1) a +2 dagger of holy wrath (55, 20, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (5, -3, D:2) a +0 longbow (6, -4, D:2) a +0 shortbow (14, -1, D:2) a +0 club (17, 8, D:2) 2 stones (34, -1, D:2) a +0 animal skin a +0 hand axe (45, -1, D:2) 4 stones (46, -6, D:2) the +11 rapier "Arrisael" {elec, Will+++ Int+3 Stlth+} Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Level 3 of the Dungeon (3, 11, D:3) a +0 dagger (4, -7, D:3) 3 stones (5, 19, D:3) the +8 dagger of the Volcano {protect, rElec rF- Will++ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (7, 5, D:3) a +0 leather armour of cold resistance (10, -4, D:3) 5 stones (12, 5, D:3) the quill talisman of Keucvur {rC+ rCorr Dex+6} [quill talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). (15, 16, D:3) a hobgoblin corpse (skeletalised by now) (18, 25, D:3) a jackal corpse (skeletalised by now) (18, 26, D:3) a jackal corpse (skeletalised by now) (20, 26, D:3) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, 28, D:3) a +0 dagger a goblin corpse (skeletalised by now) (33, 17, D:3) a +0 whip a +0 club a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) a goblin corpse (skeletalised by now) (34, 16, D:3) a bat corpse (skeletalised by now) (34, 17, D:3) a +0 club an adder corpse (skeletalised by now) (38, 18, D:3) a stone Level 4 of the Dungeon (1, 9, D:4) a +0 club (1, 10, D:4) a +0 trident (2, 2, D:4) a +0 club a goblin skeleton (5, -19, D:4) a +0 club (5, -18, D:4) a +0 dagger 5 poisoned darts a +0 hand axe a +0 hand axe an orc skeleton an orc skeleton (6, -19, D:4) a +0 flail a +0 scale mail a +0 dagger a +0 robe an orc skeleton an orc skeleton (6, 14, D:4) a ball python corpse (8, 4, D:4) an adder corpse (skeletalised by now) (9, 20, D:4) a ball python corpse (skeletalised by now) (12, -27, D:4) an adder corpse (skeletalised by now) (14, -9, D:4) a +0 dagger a goblin skeleton (18, -13, D:4) a +0 long sword (24, -13, D:4) a book of the Grave (26, -17, D:4) a +3 dagger of venom a +0 sling (32, -2, D:4) the quill talisman of Miracles {rElec rF++ Dex-4 Slay-5} [quill talisman] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (35, -14, D:4) a +0 whip (41, -20, D:4) 4 stones (41, -6, D:4) a hobgoblin corpse (skeletalised by now) (42, -14, D:4) a +0 dagger Level 5 of the Dungeon (2, 14, D:5) a +0 dagger (4, -2, D:5) an iguana corpse (9, -6, D:5) an adder corpse (10, -5, D:5) a +1 spear of pain (still there?) a gnoll corpse (still there?) (10, 0, D:5) a scroll of immolation