2414

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 mace
(2, 13, D:1)
  a rat corpse (skeletalised by now)
  a quokka corpse (skeletalised by now)
(2, 18, D:1)
  a hobgoblin corpse (skeletalised by now)
(12, -18, D:1)
  3 stones
(12, 9, D:1)
  a +0 leather armour
(13, 14, D:1)
  a quokka skeleton
  a hobgoblin skeleton
(17, -20, D:1)
  a ring of fire
(17, -4, D:1)
  a +0 whip
(24, -30, D:1)
  a +0 whip
(37, 3, D:1)
  a +0 ring mail
(38, -15, D:1)
  a +0 scale mail
(38, 6, D:1)
  5 stones
(40, -15, D:1)
  a hobgoblin skeleton
(44, -7, D:1)
  a bat corpse (skeletalised by now)
(53, -5, D:1)
  a bat corpse (skeletalised by now)
(57, 0, D:1)
  a jackal corpse (skeletalised by now)
  a jackal corpse (skeletalised by now)

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 rapier
(8, 1, D:2)
  a +0 robe
(12, 4, D:2)
  a +0 plate armour
(13, -21, D:2)
  a stone
(19, 3, D:2)
  a ball python corpse (skeletalised by now)
(26, -37, D:2)
  4 stones
(28, -31, D:2)
  a +0 club
  a goblin corpse (skeletalised by now)
(28, -29, D:2)
  an adder skeleton
(29, -9, D:2)
  a hobgoblin corpse (skeletalised by now)
(29, -2, D:2)
  a +0 long sword
(31, -39, D:2)
  a +0 dagger
(32, 9, D:2)
  a ball python corpse (skeletalised by now)
(35, -9, D:2)
  6 stones
(52, -12, D:2)
  the +0 robe of Instinct {rC+ Slay+2}
    rC+:        It protects you from cold.
    Slay+2:     It affects your accuracy & damage with ranged weapons and melee
    (+2).

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 glaive
(3, -11, D:3)
  2 potions of curing
(4, -3, D:3)
  a +0 flail of protection
  (unseen)
(5, -12, D:3)
  a rat corpse
(5, -3, D:3)
  a +0 flail
  a +0 whip
  a +0 robe
  a gnoll corpse
  a gnoll corpse
(6, -1, D:3)
  3 stones
  a ball python corpse
(7, -10, D:3)
  11 gold pieces
(11, -15, D:3)
  a +0 dagger