Dungeon Crawl Stone Soup version 0.35-a0-1041-g03da7f7758 (webtiles) character file. Game seed: 6353495014597986866 19 20xxdcss the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Sept 18, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (819 turns). 20xxdcss the Conjurer (Deep Elf Conjurer) Turns: 819, Time: 00:01:09 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 55% Magic: 1/8 EV: 16 Int: 22 God: Gold: 115 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - +2 short sword (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons d - a +2 devious short sword (weapon) f - a +2 rapier of protection Armour a - a +0 robe (worn) b - a +0 leather armour c - a +0 helmet (worn) Jewellery e - a +5 ring of evasion (worn) Scrolls a - a scroll of blinking {unknown} b - a scroll of poison {unknown} c - a scroll of immolation {unknown} d - a scroll of enchant armour {unknown} Potions a - a potion of magic {!q!d} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations + Level 1.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Passage of Golubria Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11181 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish memorising. Spell assigned to 'b'. Terence comes into view. You miscast Magic Dart. Nothing appears to happen. Terence shouts! The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 90% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! You take 9 damage, and have 6/15 hp. Without enough magic to sustain it, your Searing Ray dissipates. Terence barely misses you. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ................>....# ........#.....#..###.## ###........##.......... .....<.#.#.####..#####. ####.###.#.# #..# #.# #.#.# #..# #.# #>#.# #..####### #.# #.#.# #......... ... ..#.# ##.@@...... #.# ###.###.#.####### #.# #......#.# #.# #####...#######<# ##........... ##########.. You could see Terence. Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 2 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) 3 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20xxdcss the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 293 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 791 | D:2 | Encountered Terence 801 | D:2 | Learned a level 2 spell: Searing Ray 819 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: minmay_evil_eye, layout_loops_ring, basic_altar, st_stairs_2, dreamdust_mushroom_princess, uniq_terence Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Short sword || 1 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 817 | 730 | 87 | 0 | 593 | 2 | 408.5 | Dungeon | 817 | 730 | 87 | 0 | 593 | 2 | 408.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts D:2: 105 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+