Dungeon Crawl Stone Soup version 0.35-a0-1032-g9c70569048 (webtiles) character file. Game seed: 12596354544282240974 98 20240819 the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Sept 16, 2026. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (1687 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 1687, Time: 00:01:58 Health: -6/24 AC: 3 Str: 4 XL: 4 Next: 43% Magic: 2/13 EV: 12 Int: 25 God: Gold: 79 SH: 0 Dex: 19 Spells: 10/13 levels left rFire . . . (100%) e - staff of earth rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) f - +0 helmet of the Goldsmith {Snipe, rElec rN+} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet f - the +0 helmet of the Goldsmith (worn) {Snipe, rElec rN+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. Magical Staves e - a staff of earth (weapon) Jewellery b - a +6 ring of dexterity (worn) d - an amulet of guardian spirit Wands b - a wand of quicksilver (14) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - 2 scrolls of enchant weapon {unknown} k - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 3 potions of curing {unknown} j - 3 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 40% 3d9 4% 2 Static Discharge Conj/Air 40% 3-5/arc 4% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15)* *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (87% to hit) You focus your ray upon the orc priest. The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +2 flail of protection. The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray hits the orc priest. The orc priest is severely wounded. The orc barely misses you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc priest. The orc priest is almost dead. The orc hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The orc misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... .........# .###.......# ...........# ##+# #.))....# ##...## #.# ##.....## ###.# ##.......## ##.o.# #.........####...## +.........'@o.....# #.........####...## #.......## ##..# ##.....## ##.# ##...## #.# ##'## #.# #.# .. #.# . ##.## You could see an orc priest and an orc. Vanquished Creatures Terence (D:3) A gnoll (D:1) 2 adders (D:2) 5 dart slugs (D:1) 5 hobgoblins 5 jackals (D:1) 4 orcs (D:3) 2 quokkas (D:1) 5 ball pythons 2 frilled lizards (D:2) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 182 | D:1 | Learned a level 2 spell: Searing Ray 427 | D:1 | Found a faded altar of an unknown god. 741 | D:1 | Reached skill level 5 in Conjurations 741 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/10 1314 | D:2 | You fall into a shaft and drop 1 floor! 1434 | D:3 | Encountered Terence 1442 | D:3 | Killed Terence 1443 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1544 | D:3 | Identified the +0 helmet of the Goldsmith {Snipe, rElec | rN+} 1673 | D:3 | Reached skill level 5 in Spellcasting 1687 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_corners, chequers_ecumenical_altar_simple, amcnicky_mini_pool_small D:2: layout_basic, basic_altar, kennysheep_pointless_box D:3: layout_loops_corners, lemuel_crystal_altar, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 27 | 3 || 30 Searing Ray | 17 | 3 || 20 Armour: Robe | 8 | 2 || 10 Dodge: Dodged | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1691 | 1567 | 124 | 0 | 1388 | 3 | 563.7 | Dungeon | 1691 | 1567 | 124 | 0 | 1388 | 3 | 563.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1086 daAuts D:3: 372 daAuts D:2: 232 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+