Dungeon Crawl Stone Soup version 0.35-a0-848-gd8b905dbbe (webtiles) character file. Game seed: 16195701854976676854 18 20240819 the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Aug 14, 2026. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (955 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 955, Time: 00:00:46 Health: -7/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 0/8 EV: 11 Int: 22 God: Gold: 86 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of attunement Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of torment {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of haste {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is almost dead. Terence misses you. Terence attacks as he pursues you! Terence closely misses you. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of cold resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of cold resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of cold resistance (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." . #.....#.............. ..####### #.........#.......... ........# ##........#.......... ........####........###'######### ..>........................[..... ..####...###.............#####.## #...### #.............# #.## #..†.#.# #.............#####.## ..####.# #...@@...###'##......# . #.# #...<....##..##.###.## #.# #........##..##.#....# ..# ##..............##..## ... #..#...###.........## ...#...#...[........# ....#...#.#.......#.## .....#...#.#.##........ ...... ...# #.##..###.## You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas 4 ball pythons (D:1) 4 bats 2 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 300 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 303 | D:1 | Learned a level 2 spell: Searing Ray 806 | D:2 | Encountered Terence 955 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, hex_large, minmay_tall_x D:2: minmay_diamond_boxcup, layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 956 | 884 | 72 | 0 | 774 | 2 | 478.0 | Dungeon | 956 | 884 | 72 | 0 | 774 | 2 | 478.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 138 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+