Dungeon Crawl Stone Soup version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 251446718609342250 30 20240819 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 26, 2026. Slain by Edmund ... wielding a +2 dire flail of protection (13 damage) ... on level 4 of the Dungeon. The game lasted 00:00:36 (935 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 935, Time: 00:00:36 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 1/10 EV: 11 Int: 24 God: Gold: 81 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of enchant weapon {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of mutation {unknown} j - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. The searing ray hits the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You encounter Edmund the Younger. He is wielding a +2 dire flail of protection and wearing a +3 ring mail of fire resistance. You stop channelling your searing ray. You feel sick. You feel sick. The adder bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 77% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x2 The searing ray hits Edmund. Edmund is lightly wounded. Edmund closely misses you. The searing ray hits Edmund. Edmund is lightly wounded. Edmund completely misses you. The searing ray hits Edmund. Edmund is lightly wounded. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of protection! Ouch! That really hurt! You die... Edmund says, "I'd like to see a scythe do that!" #....# #.##.######## #.#.........# #.#.....###<# #.#.###.# #.#.# #.# #(#.# #.##### ######.#.# #.....# ......[#.#######@# #.#...........#@# #.......#####.#.# #............ #..[# ###...#...### #.### .....#...# ..# #.#####...# ..# ... #..... .... .. ####.##.... You could see Edmund. Vanquished Creatures An adder (D:4) 2 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:2) 3 bats 3 frilled lizards 5 goblins 3 kobolds 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 739 | D:1 | Learned a level 2 spell: Searing Ray 821 | D:2 | Found a faded altar of an unknown god. 900 | D:2 | You fall into a shaft and drop 2 floors! 929 | D:4 | Encountered Edmund 933 | D:4 | Reached skill level 5 in Conjurations 933 | D:4 | Reached XP level 3. HP: 8/19 MP: 4/10 935 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, palyth_stone_intersect D:2: layout_basic, dreamdust_ecumenical_altar_statues D:4: layout_basic, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 936 | 872 | 64 | 0 | 779 | 3 | 312.0 | Dungeon | 936 | 872 | 64 | 0 | 779 | 3 | 312.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts D:2: 109 daAuts D:4: 35 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+