Dungeon Crawl Stone Soup version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 1190800732316946127 21 20240819 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on July 23, 2026. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:27 (911 turns). 20240819 the Conjurer (Deep Elf Conjurer) Turns: 911, Time: 00:00:28 Health: -1/15 AC: 4 Str: 4 XL: 2 Next: 62% Magic: 0/8 EV: 11 Int: 22 God: Gold: 64 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of fog {unknown} Potions g - 2 potions of magic d - a potion of resistance {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading down here. You climb downwards. You encounter Terence the Veteran. He is wielding a +0 flail. Found a mace and 13 gold pieces. There is a stone staircase leading up here. Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 88% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 88% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #..........# #..........# #..........## ###......$... ........)..## #..........# #.....@....# #.....@....# #...........# #............# ##........##.. .........## . ########### You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 5 hobgoblins (D:1) A ball python (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 20240819 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 285 | D:1 | Learned a level 2 spell: Searing Ray 903 | D:2 | Encountered Terence 911 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, minmay_box_of_dots D:2: layout_rooms, hellmonk_ecumenical_altar_blasted, hangedman_decor_points, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 909 | 766 | 143 | 0 | 672 | 2 | 454.5 | Dungeon | 909 | 766 | 143 | 0 | 672 | 2 | 454.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 901 daAuts D:2: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+