Dungeon Crawl Stone Soup version 0.35-a0-696-g06d6a11a8d (webtiles) character file. Game seed: 14614859024624490054 49960 20240819 the Sage (level 14, -5/68 HPs) Began as a Deep Elf Conjurer on July 12, 2026. Was a High Priest of Sif Muna. Killed from afar by Fannar (34 damage) ... with a bolt of cold ... on level 3 of the Lair of Beasts. The game lasted 00:27:43 (15070 turns). 20240819 the Sage (Deep Elf Conjurer) Turns: 15070, Time: 00:27:43 Health: -5/68 AC: 7 Str: 4 XL: 14 Next: 17% Magic: 53/57 EV: 11 Int: 36 God: Sif Muna [*****.] Gold: 1291 SH: 0 Dex: 13 Spells: 46/67 levels left rFire + . . (50%) f - +8 sling "Kesoju" {drain, rF+ Int+2 SInv} rCold . . . (100%) q - orb {Energy} rNeg . . . (100%) k - +1 robe {Will+} rPois + (33%) n - +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} rElec . (100%) c - scarf {Harm} rCorr . (100%) h - +0 pair of gloves SInv + (no boots) Will +++.. m - amulet of regeneration Stlth ++ o - ring of poison resistance HPRegen 1.11/turn d - ring of wizardry MPRegen 0.70/turn %: harm (+30% outgoing, +20% incoming), wizardry (x1), channel magic (28%) @: slow A: magic regeneration a: Renounce Religion (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (0%) You were on level 3 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You visited the chambers of the Necropolis 1 time. You collected 1456 gold pieces. You spent 165 gold pieces at shops. Inventory: Hand Weapons f - the +8 sling "Kesoju" (weapon) {drain, rF+ Int+2 SInv} (You found it on level 2 of the Lair of Beasts) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. Armour c - a scarf of harm (worn) e - a +0 cloak g - an orb of stardust h - a +0 pair of gloves (worn) j - a +2 robe of positive energy k - a +1 robe of willpower (worn) n - the +3 hat of Pondering (worn) {Ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 9 of the Dungeon) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. p - the +4 robe of Folly {Brill Will-∞ Int+8} (You found it on level 9 of the Dungeon) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. q - an orb of energy (worn) s - +0 steam dragon scales t - the +1 robe of Time Moved Backwards {rElec} (You found it on level 4 of the Lair of Beasts) rElec: It insulates you from electricity. It cannot be enchanted further. Magical Staves b - a staff of necromancy Jewellery a - a ring of see invisible d - a ring of wizardry (worn) i - a ring of positive energy l - a ring of protection from fire m - an amulet of regeneration (worn) o - a ring of poison resistance (worn) r - a ring of protection from cold u - the ring of Lagaewn {Dex+3 Slay+3 SInv} (You found it on level 3 of the Lair of Beasts) [ring of see invisible] Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. L - a ring of flight Wands e - a wand of charming (20) a - a wand of flame (15) c - a wand of iceblast (25) b - a wand of quicksilver (11) f - a wand of mindburst (11) Scrolls x - 3 scrolls of amnesia p - 5 scrolls of poison g - 6 scrolls of fog i - 5 scrolls of identify t - 4 scrolls of teleportation e - a scroll of acquirement {unknown} b - 3 scrolls of blinking a - 2 scrolls of enchant armour T - 3 scrolls of torment N - 8 scrolls of noise I - a scroll of immolation r - 4 scrolls of revelation s - 2 scrolls of butterflies z - a scroll of enchant weapon {unknown} c - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic a - 3 potions of ambrosia j - 2 potions of cancellation {unknown} k - a potion of lignification {unknown} r - 3 potions of resistance p - a potion of might {unknown} s - 2 potions of haste {unknown} M - 3 potions of mutation w - 4 potions of heal wounds D - a potion of berserk rage {unknown} F - a potion of experience {unknown} d - 2 potions of invisibility {unknown} f - a potion of brilliance {unknown} Miscellaneous g - a +0 sack of spiders Skills: - Level 2.4 Dodging - Level 2.4 Stealth O Level 27 Spellcasting - Level 4.3 Conjurations + Level 12.8 Evocations You had 46 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d13 2% 4 d - Iskenderun's Mystic Conj/Tloc 59% 2d12 (+2d62% 4 e - Blink Tloc 96% N/A 1% 2 f - Airstrike Air 24% 2d(4-20) 5% 4 g - Eringya's Surprising Summ 48% N/A 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 96% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Jinxbite Hex 96% 2d3 1% 2 Lesser Beckoning Tloc 96% N/A 1% 2 Confusing Touch Hex 48% N/A 2% 3 Frozen Ramparts Ice 96% 1d15 2% 3 Maxwell's Portable Pile Tloc 48% (3-9)d5 2% 3 Swiftness Air 48% N/A 2% 3 Forge Lightning Spire Air/Frge 48% 3d7 5% 4 Plasma Beam Fire/Air 24% 2x1d36 38% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (0/4) Lair:2 Snake (0/4) Lair:2 Orc (0/2) D:9 Slime: Lair:4-5 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ? D:8 [ D:10 : Annotations: D:3 1 runed translucent door, Crazy Yiuf Lair:3 Fannar Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) a - 3 potions of ambrosia (gained 1) You open the door. There is an open door here. c - a wand of iceblast (25) (gained 8 charges) a - 2 scrolls of enchant armour (gained 1) Found a medusa talisman. Found a stone staircase leading up. You see here a medusa talisman. As you open the door, it creaks loudly! There is an open door here. There is a stone staircase leading up here. You encounter Fannar the Cold-Hearted. They are wielding a +0 quarterstaff of freezing, wearing a +1 robe of cold resistance and wearing a ring of protection from cold. Fannar shouts! There is an open door here. The open air twists around violently and strikes Fannar!! Fannar is moderately wounded. Magical energy flows into your mind! Fannar opens the door. You miscast Airstrike. Nothing appears to happen. Magical energy flows into your mind! The open air twists around violently and strikes Fannar!! Fannar is severely wounded. Magical energy flows into your mind! Fannar gestures wildly while chanting. Fannar drains the heat from the surrounding environment! Ouch! That really hurt! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Casting: Airstrike (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: Fannar, wielding a +0 quarterstaff of freezing, wearing a +1 robe of cold resistance and wearing a ring of protection from cold (severely wounded, empty space bonus: 7/8) The open air twists around violently and strikes Fannar. Fannar is severely wounded. Fannar points at you and mumbles some strange words. The bolt of cold hits you!! Ouch! That really hurt! You die... .∩♣##...#...#§....# ♣♣♣##...##........' ###..>##.#......# #+P###..'E.....# ... ####.....## #. .P## ##'÷..# .. #...## .## #..## #+#.## ###@.### .....## ##......## ......# ####.