20240819 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 1, D:1) a ball python corpse (skeletalised by now) (24, 3, D:1) a hobgoblin skeleton (33, -12, D:1) a +0 club (36, 15, D:1) a +0 hand axe (38, -16, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qaicwyst's Armour Boutique the +5 robe of Night {Dark Will+ SInv} (780 gold) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +0 cloak of Insurance {rC+ rN+} (295 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 ring mail (52 gold) a scarf of harm (117 gold) the +3 ring mail "Erghyump" {Fly Int+2} (419 gold) Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 leather armour (26 gold) an orb of guile (338 gold) (0, 0, D:2) 5 poisoned darts (9, -25, D:2) a +0 sling (15, 3, D:2) a +0 club (23, -3, D:2) a +0 short sword 5 stones (28, -23, D:2) a +0 short sword a stone (30, -20, D:2) a +0 whip a +0 spear (30, -19, D:2) a +0 club a throwing net (31, -8, D:2) a +0 club (32, -8, D:2) a +0 dagger (33, 3, D:2) a +0 club Level 3 of the Dungeon (4, 0, D:3) a +0 robe (15, -4, D:3) a +0 short sword (15, -3, D:3) a +0 short sword (17, -5, D:3) a +0 dagger (26, 9, D:3) 5 poisoned darts (31, -12, D:3) a +0 scale mail (33, 5, D:3) a +0 robe (48, -11, D:3) a +0 falchion a +0 ring mail (50, 0, D:3) a +0 robe (51, 23, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Mularph's Self-Improvement Boutique a manual of Stealth (1120 gold) a manual of Translocations (1120 gold) a manual of Armour (1120 gold) a manual of Fighting (1120 gold) (0, 0, D:4) a +0 shortbow (21, -34, D:4) a +0 helmet a +0 animal skin a +0 club a +0 dagger (22, -34, D:4) a +0 ring mail a +0 club (23, -34, D:4) a +0 club (35, -11, D:4) 3 poisoned darts (37, -18, D:4) a +1 scythe of entangling a +0 robe (38, -1, D:4) 2 stones a +0 club a +0 dagger 3 poisoned darts a +0 whip a +0 short sword (41, -43, D:4) a +0 whip (53, -10, D:4) a staff of alchemy (59, -41, D:4) a +0 cloak (61, -33, D:4) a +0 mace a +2 ring mail of fire resistance (64, -45, D:4) a +2 dire flail of concussion a +0 scale mail Level 5 of the Dungeon (2, 8, D:5) a +0 robe (9, 8, D:5) a +0 falchion a +0 leather armour (17, -19, D:5) a +0 hand axe (29, -8, D:5) a +0 scale mail (36, -4, D:5) a +0 hand axe a +0 chain mail a +0 club a +0 chain mail (36, -3, D:5) a +0 mace of protection a +0 dagger a +0 leather armour (48, -10, D:5) a +0 scimitar (49, -34, D:5) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (61, 9, D:5) a +0 chain mail Level 6 of the Dungeon (12, 8, D:6) a +0 leather armour (15, 18, D:6) a +0 mace (17, 12, D:6) a +0 trident a +2 robe of willpower (26, 21, D:6) 2 throwing nets (33, -11, D:6) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (34, 2, D:6) a +0 robe (40, 14, D:6) a +0 dagger (40, 15, D:6) a +0 dagger (40, 16, D:6) a +0 dagger a +0 robe (42, -5, D:6) a +0 dagger a +0 short sword a +0 whip 2 poisoned darts a +0 dagger a +0 whip 8 stones a +0 dagger a +0 spear a +0 spear a +0 spear a +0 whip a +0 robe (43, -5, D:6) a +0 short sword a +0 flail (54, 2, D:6) a +0 robe Level 7 of the Dungeon (16, 1, D:7) a quill talisman (21, 21, D:7) a +0 long sword a +0 robe a +0 dire flail a +0 robe a +0 halberd a +0 robe a +2 falchion a +0 robe (33, 2, D:7) a +0 club a +0 leather armour (44, 17, D:7) a +0 hand axe (45, 18, D:7) a +0 trident a +0 scale mail a +0 dagger a +0 robe (45, 19, D:7) a +0 dagger (46, 19, D:7) a +0 short sword (47, 7, D:7) a +0 war axe a +0 robe a +0 hand axe a +0 robe (48, 7, D:7) a +0 short sword a +0 robe (54, 10, D:7) a +0 dagger (56, 18, D:7) a +0 halberd a +0 flail a +0 spear a +0 halberd (56, 19, D:7) a +0 spear a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 longbow (4, 16, D:8) a +2 short sword of speed a +0 club a +4 great sword a +0 robe a +0 dagger a +0 dagger 13 stones a +0 club 4 poisoned darts (5, 16, D:8) a +0 spear a +0 robe a +0 dagger a +0 short sword 7 poisoned darts a +0 morningstar a +0 robe (6, -5, D:8) a +0 dagger (6, -4, D:8) a +0 whip a +0 mace a +0 leather armour a +0 hand axe a +0 leather armour (6, 16, D:8) a +0 scimitar a +0 robe (6, 17, D:8) a +0 scimitar a +0 robe (7, -5, D:8) a +0 dagger a +0 robe (8, 15, D:8) a +0 dagger (9, -6, D:8) a +0 dire flail a +0 giant club (9, 24, D:8) the +3 long sword of the Shoals {antimagic, *Slow rC+ Str+2 SInv} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (11, -4, D:8) a +0 shortbow of freezing (12, 29, D:8) 4 large rocks (16, 29, D:8) a +0 whip a +0 leather armour (17, -7, D:8) a +0 robe (22, -3, D:8) a +0 glaive (22, 30, D:8) a +0 hand axe a +1 ring mail of cold resistance (29, 19, D:8) a +0 short sword (29, 20, D:8) a +2 short sword of speed a curare-tipped dart a +0 club a stone (42, -2, D:8) a +0 robe (42, 9, D:8) 10 gold pieces (43, 13, D:8) 6 gold pieces (43, 18, D:8) a +2 dagger of venom 5 poisoned darts (44, 12, D:8) 6 gold pieces a +0 dagger a +0 robe (44, 18, D:8) a +0 trident (46, 11, D:8) 18 gold pieces the Ecumenical Temple