20240819 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (4, -6, D:1) a +0 spear of freezing a gnoll corpse (skeletalised by now) (5, 29, D:1) a ball python skeleton (13, 19, D:1) a +0 dagger (15, 8, D:1) a parchment of Searing Ray (17, 37, D:1) a +0 ring mail (20, 12, D:1) a +0 club (25, 16, D:1) 4 large rocks (27, 26, D:1) a parchment of Launch Clockwork Bee (31, 11, D:1) a ball python skeleton (37, 6, D:1) a +0 club (45, 2, D:1) an inkwell talisman (49, 18, D:1) a +0 scale mail (52, 39, D:1) a ball python corpse (skeletalised by now) (55, 5, D:1) a +1 pair of boots (60, 2, D:1) a bat skeleton (65, -3, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon (0, 7, D:2) a bat corpse (skeletalised by now) (3, 20, D:2) a +1 dagger of freezing a goblin skeleton (4, 20, D:2) a +0 dagger (6, 14, D:2) a +0 dagger (14, 6, D:2) a parchment of Hailstorm (14, 38, D:2) 5 poisoned darts (18, 43, D:2) a +0 leather armour (23, -4, D:2) a +0 hand axe (23, -1, D:2) a +0 scale mail (25, -1, D:2) a frilled lizard corpse (skeletalised by now) (26, 40, D:2) a parchment of Launch Clockwork Bee (32, 31, D:2) a jackal corpse (37, 5, D:2) a +0 dagger 4 stones (37, 20, D:2) a +0 short sword (39, 7, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (41, 4, D:2) a parchment of Hailstorm Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -5, D:3) 6 poisoned darts (5, 9, D:3) a +0 hand axe a +0 leather armour an orc corpse (6, 15, D:3) a +0 sling (8, 7, D:3) the +0 pair of gloves "Muhoemn" {Harm rElec rN++ MP-4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP-4: It affects your magic capacity (-4). (11, 6, D:3) a ball python corpse (15, 9, D:3) 3 gold pieces