20240819 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (5, 16, D:1) a +0 club a goblin skeleton (8, -1, D:1) a rat corpse (skeletalised by now) (9, 22, D:1) a +0 club a goblin skeleton (20, 6, D:1) 7 stones (20, 8, D:1) 2 stones (21, 21, D:1) a +1 dagger of venom (33, 26, D:1) a +0 dagger (39, 17, D:1) a jackal skeleton (48, 0, D:1) a +0 short sword (52, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (24, 33, D:2) 5 stones (30, 3, D:2) a bat skeleton (33, 22, D:2) a hobgoblin skeleton (42, 29, D:2) the +5 hand axe of the Grave {protect, Fly rF- rN++} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Fly: It grants you flight. (44, 13, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 sling (1, 0, D:3) a +0 plate armour (15, 25, D:3) a +2 mace of holy wrath (15, 26, D:3) a +0 falchion (15, 27, D:3) a +0 short sword an orc corpse (15, 29, D:3) a +2 trident of venom (32, 6, D:3) a frilled lizard corpse (skeletalised by now) (38, 6, D:3) a frilled lizard corpse