Dungeon Crawl Stone Soup version 0.33-a0-1058-g875e6274b3 (console) character file. Game seed: 5535874818657267359 35 1n5z the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 7, 2025. Slain by a lemure (3 damage) ... led by Pikel ... on level 3 of the Dungeon. The game lasted 00:01:49 (232 turns). 1n5z the Magician (Djinni Conjurer) Turns: 232, Time: 00:01:49 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 52% Gold: 75 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +2 whip (elec) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons e - a +2 whip of electrocution (weapon) (You took it off a kobold on level 2 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} c - a scroll of poison {unknown} Potions d - a potion of attraction {unknown} f - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23767 Temple: D:4-7 Altars: Ashenzari Fedhas Hepliaklqana Qazlal Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Pikel shouts! The lemure shouts! x3; You hear a shout! The jackal barks! x2 Found 15 gold pieces. Found a stormy altar of Qazlal. There is a stone staircase leading up here. Unknown command. Unknown command. The lemure completely misses you. The lemure hits you! You fly upwards. There is a stone staircase leading down here. Unknown command. Unknown command. The lemure misses you. Unknown command. Unknown command. The lemure attacks as it pursues you! The lemure closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 72% to hit) You focus your ray upon the lemure. The searing ray hits the lemure! The lemure is moderately wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) The lemure hits you. Unknown command. Unknown command. The searing ray hits the lemure! The lemure is heavily wounded. The lemure hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The searing ray hits the lemure. The lemure is severely wounded. * * * LOW HITPOINT WARNING * * * The lemure hits you. You die... .# .# .. ##. # .. # # .# .. ##.# .. .<.#.#. ###.# .......# ... .#.#.### ##.# .#.#.###########@.##... (.............55........ ......#....###.#......^. .#.............#........ .#............>#........ .#[......._...##.####### .#......._ß_..##.# .#........_...##.# ......#......## .# ......#.###...... .........######## You could see 2 lemures. Vanquished Creatures 2 adders (D:2) 3 goblins (D:1 D:2) 3 hobgoblins (D:2 D:3) A quokka (D:2) 5 kobolds (D:2 D:3) 2 rats (D:2 D:3) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 1n5z the Djinni Conjurer began the quest for the Orb. 0 | D:1 | 1n5z set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D:2 | Reached XP level 2. HP: 15/21 MP: 0/0 59 | D:2 | Reached skill level 4 in Spellcasting 59 | D:2 | Reached skill level 4 in Conjurations 59 | D:2 | Reached skill level 4 in Hexes 59 | D:2 | Reached skill level 4 in Summonings 59 | D:2 | Reached skill level 4 in Necromancy 59 | D:2 | Reached skill level 4 in Translocations 59 | D:2 | Reached skill level 4 in Forgecraft 59 | D:2 | Reached skill level 4 in Fire Magic 59 | D:2 | Reached skill level 4 in Ice Magic 59 | D:2 | Reached skill level 4 in Air Magic 59 | D:2 | Reached skill level 4 in Earth Magic 59 | D:2 | Reached skill level 4 in Alchemy 59 | D:2 | Reached XP level 3. HP: 11/25 MP: 0/0 59 | D:2 | Learned a level 1 spell: Soul Splinter 179 | D:3 | Noticed a water moccasin 207 | D:3 | Found a broken altar of Ashenzari. 211 | D:3 | Found a hazy altar of Hepliaklqana. 211 | D:3 | Found a blossoming altar of Fedhas. 223 | D:4 | Noticed a sky beast 223 | D:4 | Noticed Pikel 223 | D:4 | Noticed a lemure 223 | D:4 | Noticed a lemure 223 | D:4 | Noticed a lemure 223 | D:4 | Found a stormy altar of Qazlal. 232 | D:3 | Slain by a lemure Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 231 | 231 | 0 | 0 | 0 | 4 | 57.8 | Dungeon | 231 | 231 | 0 | 0 | 0 | 4 | 57.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 114 daAuts D:3: 99 daAuts D:1: 16 daAuts D:4: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+----------------------