Dungeon Crawl Stone Soup version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 6166773498012054734 405816 1lSu2w the Tortoise (level 23, -3/164 HPs) Began as a Gnoll Alchemist on July 22, 2026. Was the Champion of Hepliaklqana. Slain by a vault guard ... wielding a +0 battleaxe (6 damage) ... on level 5 of the Vaults on July 26, 2026. The game lasted 02:31:51 (67290 turns). 1lSu2w the Tortoise (Gnoll Alchemist) Turns: 67290, Time: 02:31:52 Health: -3/164 AC: 24 Str: 4 XL: 23 Next: 40% Magic: 35/53 EV: 2 Int: 34 God: Hepliaklqana [******] Gold: 453 SH: 5 Dex: 11 Spells: 3/55 levels left rFire + . . (50%) a - staff of air rCold + . . (50%) E - orb of the Archfiend {Attunement, rN+ Regen+ Summ} rNeg + . . (50%) u - +2 swamp dragon scales of Leapfrog {Fly rPois Int+2} rPois + (33%) r - +2 hat "Haturuef" {rF+ Will+ Dex-4 SInv} rElec + (33%) n - +2 cloak {Will+} rCorr + (50%) B - +0 pair of gloves {Parrying} SInv + f - +0 pair of boots {Stlth+} Will ++++. F - amulet "Lomacax" {Reflect rCorr MP+6 SH+5} Stlth ++++++ d - +6 ring of intelligence HPRegen 1.27/turn D - ring "Issum" {rC+ Will+ MP+4 Str-4 Int+3} MPRegen 0.33/turn %: reflection @: brilliant, lethally poisoned (-3 -> -17), flying, constricted, studying 4 skills A: reduced essence, fangs 1, treasure sense, distributed training, horns 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (0%), Idealise (0%) You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Trove, Sewer, Gauntlet, Ice Cave and Wizlab. You collected 7302 gold pieces. You spent 6849 gold pieces at shops. Inventory: Hand Weapons b - a +1 dagger of speed e - a +3 scimitar of flaming Missiles j - 2 throwing nets m - 2 curare-tipped darts y - 8 javelins Armour f - a +0 pair of boots of stealth (worn) n - a +2 cloak of willpower (worn) r - the +2 hat "Haturuef" (worn) {rF+ Will+ Dex-4 SInv} (You found it in a Gauntlet) rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. u - the +2 swamp dragon scales of Leapfrog (worn) {Fly rPois Int+2} (You found it on level 1 of the Lair of Beasts) Fly: It grants you flight. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. B - a +0 pair of gloves of parrying (worn) C - the orb "Xuofac" {Glass, rC+ Str+3 Dex-3 Summ Alch} (You found it in a treasure trove) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. E - the orb of the Archfiend (worn) {Attunement, rN+ Regen+ Summ} (You found it in a treasure trove) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Summ: It increases the power of your Summonings spells. Magical Staves a - a staff of air (weapon) g - a staff of fire l - a staff of necromancy q - the cold staff "Killer Bee's Regret" {^Contam rC+ Dex+2 Ice Air} (You found it on level 3 of the Elven Halls) [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. s - a staff of cold v - a staff of conjuration z - the alchemy staff of Duty {rPois rF+ rC- Will++ Str+3 Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. A - a staff of earth Jewellery c - a ring of positive energy d - a +6 ring of intelligence (worn) h - a ring of flight i - the ring "Watuum" {rF+ Str+2 Slay+3} (You found it on level 2 of the Vaults) [ring of protection from fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). k - a ring of poison resistance o - a ring of positive energy p - a ring of see invisible w - a ring of resist corrosion x - the ring of the Enemy {^Drain rPois rC+ rCorr Int+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). D - the ring "Issum" (worn) {rC+ Will+ MP+4 Str-4 Int+3} (You found it in a treasure trove) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). F - the amulet "Lomacax" (worn) {Reflect rCorr MP+6 SH+5} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). SH+5: It affects your SH (+5). Wands c - a wand of iceblast (53) a - a wand of flame (115) e - a wand of paralysis (31) f - a wand of mindburst (12) b - a wand of quicksilver (40) d - a wand of digging (8) Scrolls W - 7 scrolls of brand weapon V - 5 scrolls of vulnerability x - 11 scrolls of amnesia p - 4 scrolls of poison r - 4 scrolls of revelation I - 6 scrolls of immolation g - 7 scrolls of fog b - 9 scrolls of blinking a - 8 scrolls of enchant armour w - 7 scrolls of enchant weapon f - 8 scrolls of fear t - 15 scrolls of teleportation S - 3 scrolls of silence T - a scroll of torment s - a scroll of butterflies Potions g - 5 potions of magic m - 6 potions of might r - 4 potions of resistance A - 8 potions of attraction b - 3 potions of brilliance B - a potion of berserk rage w - 10 potions of heal wounds M - 5 potions of mutation h - 10 potions of haste c - 9 potions of curing C - 10 potions of cancellation a - 10 potions of ambrosia i - 5 potions of invisibility e - 8 potions of enlightenment L - 8 potions of lignification Miscellaneous h - a +1 Gell's gravitambourine (2/2) i - a +2 box of beasts g - a +2 lightning rod (4/4) j - a +0 phantom mirror k - a +0 tin of tremorstones (2/2) Skills: + Level 15.9 Fighting + Level 15.9 Short Blades + Level 19.1 Long Blades + Level 15.9 Axes + Level 15.9 Maces & Flails + Level 15.9 Polearms + Level 15.9 Staves + Level 15.9 Ranged Weapons + Level 15.9 Throwing + Level 19.1 Armour + Level 16.5 Dodging + Level 16.4 Stealth + Level 15.9 Shields + Level 15.9 Unarmed Combat + Level 16.6 Spellcasting + Level 13.7 Conjurations + Level 13.5 Hexes + Level 16.2 Summonings + Level 13.5 Necromancy + Level 13.5 Translocations + Level 13.5 Forgecraft + Level 14.5 Fire Magic + Level 13.5 Ice Magic + Level 13.5 Air Magic + Level 13.5 Earth Magic + Level 14.5 Alchemy + Level 17.2 Invocations + Level 15.9 Evocations + Level 14.7 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4 b - Passwall Erth 100% N/A 1% 3 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Olgreb's Toxic Radia Alch 100% N/A 1% 4 e - Bombard Conj/Erth 55% 9d9 2% 6 f - Blink Tloc 100% N/A 1% 2 i - Airstrike Air 79% 2d(12-28) 1% 4 o - Ozocubu's Refrigerat Ice 55% 4d19 12% 7 p - Plasma Beam Fire/Air 80% 2x1d98 1% 6 s - Swiftness Air 100% N/A 1% 3 x - Sublimation of Blood Necr 100% N/A 1% 2 z - Apportation Tloc 100% N/A 0% 1 E - Enfeeble Hex 55% N/A 12% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 0% 1 Kinetic Grapnel Frge 100% 1d8 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Scorch Fire 100% 2d9 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Launch Clockwork Bee Frge 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Sigil of Binding Hex 100% N/A 1% 3 Summon Ice Beast Ice/Summ 100% N/A 1% 3 Teleport Other Tloc 100% N/A 1% 3 Tukima's Dance Hex 100% N/A 1% 3 Vampiric Draining Necr 100% 2d13 1% 3 Anguish Hex/Necr 55% N/A 1% 4 Animate Dead Necr 100% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Cause Fear Hex 55% N/A 1% 4 Eringya's Surprising Cr Summ 100% N/A 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 56% 3d24 1% 4 Leda's Liquefaction Alch/Erth 55% N/A 1% 4 Martyr's Knell Necr/Summ 100% N/A 1% 4 Petrify Alch/Erth 55% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 55% N/A 1% 5 Curse of Agony Necr 100% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Fireball Conj/Fire 56% 3d22 1% 5 Freezing Cloud Conj/Ice/Air 79% 6-21 1% 5 Lee's Rapid Deconstruct Erth 55% 3d26* 1% 5 Metabolic Englaciation Hex/Ice 55% N/A 1% 5 Nazja's Percussive Temp Frge 55% 4d13 1% 5 Summon Mana Viper Hex/Summ 100% N/A 1% 5 Eringya's Noxious Bog Alch 56% 4d6 1% 6 Forge Monarch Bomb Fire/Frge 55% 4d18 1% 6 Sculpt Simulacrum Ice/Alch 55% N/A 1% 6 Summon Cactus Giant Summ 71% N/A 1% 6 Forge Phalanx Beetle Frge 55% N/A 2% 6 Fortress Blast Frge 100% 6d12 2% 6 Gell's Gavotte Tloc 55% 2d(36-53) 2% 6 Permafrost Eruption Ice/Erth 55% 2x4d11 2% 6 Sphinx Sisters Hex/Summ 69% N/A 7% 7 Orb of Destruction Conj 55% 9d14 12% 7 Splinterfrost Shell Ice/Frge 55% 6d18 12% 7 Ignition Fire 56% 3d15 52% 8 Discord Hex 55% N/A 67% 8 Maxwell's Capacitive Co Air 79% ∞ 67% 8 Dragon's Call Summ 71% N/A 99% 9 Chain Lightning Conj/Air 79% 3d106 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) IceCv (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 ** D:6 * D:9 [ Orc:1 (*:![ Orc:2 *=(( Snake:1 ( Vaults:1 :[ Vaults:3 :? Portals: Abyss: D:14** Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You have a pair of small horns on your head. Message History The vault guard is severely wounded. The vault guard is almost dead. x2 The tengu reaver is heavily wounded. The deep troll is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Gosenjo casts a spell. The vault guard resists with almost no effort. The vault guard easily resists. The vault guard resists with almost no effort. The vault guard easily resists. The vault guard appears confused. x3 The vault guard resists with some effort. The vault guard appears confused. x2 The vault guard resists with almost no effort. The vault guard resists with some effort. The vault guard appears confused. x3; The vault guard easily resists. The vault guard resists with some effort. The vault guard resists with almost no effort. The vault guard appears confused. The vault guard resists with almost no effort. The vault guard appears confused. The tengu reaver resists with almost no effort. The deep troll easily resists. Gosenjo hits the vault guard with a +0 dagger of draining! The vault guard dies! The vault guard hits you but does no damage. You block the vault guard's attack. The vault guard hits the vault guard with a +0 long sword!! The vault guard hits you but does no damage. The vault guard hits Gosenjo with a +0 glaive!! Gosenjo is destroyed! The vault guard completely misses you. The vines constrict you. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 dire flail. * * * LOW HITPOINT WARNING * * * The vault guard completely misses the vault guard. The vault guard hits the vault guard with a +0 battleaxe! The vault guard hits you with a +0 battleaxe. You die... Hepliaklqana delivers you to your ancestors. #....#.#.#. #:...#.#..## # #....#..... ##.#.)..#...# ........p.[. ##..pppp..##### .....pppp.....[ ..).pp.@p...T.. ....p