Dungeon Crawl Stone Soup version 0.34-a0-1707-g0303b11c4a (webtiles) character file. Game seed: 2901912900929569186 41123 1lSu2w the Fetichist (level 14, -1/97 HPs) Began as a Human Wanderer on Dec 7, 2025. Was the Champion of Hepliaklqana. Killed themself with a badly aimed burst of rock shards (8 damage) ... on level 5 of the Lair of Beasts on Dec 10, 2025. The game lasted 00:35:43 (17436 turns). 1lSu2w the Fetichist (Human Wanderer) Turns: 17436, Time: 00:35:44 Health: -1/97 AC: 5 Str: 12 XL: 14 Next: 14% Magic: 4/31 EV: 9 Int: 27 God: Hepliaklqana [******] Gold: 644 SH: 0 Dex: 10 Spells: 11/24 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) h - orb {Stardust} rNeg . . . (100%) n - +0 troll leather armour rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +0 pair of boots Will +.... p - amulet of regeneration Stlth ++++ j - ring of magical power HPRegen 1.96/turn i - +6 ring of intelligence MPRegen 0.22/turn %: no passive effects @: on stardust cooldown A: reduced essence, explore regen a: Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (14%), Idealise (58%) You were on level 5 of the Lair of Beasts. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1095 gold pieces. You spent 451 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +2 long sword of electrocution c - the +9 dagger of a treasure trove {heavy, +Blink rElec Int-2 Dex+2} (You found it on level 9 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles e - 2 javelins l - 7 throwing nets Armour d - a +0 helmet (worn) g - a +0 pair of boots (worn) h - an orb of stardust (worn) n - a +0 troll leather armour (worn) o - a +2 robe of cold resistance q - an orb of energy Magical Staves m - a staff of cold Jewellery f - a ring of poison resistance i - a +6 ring of intelligence (worn) j - a ring of magical power (worn) k - a ring of protection from cold p - an amulet of regeneration (worn) r - a ring of resist corrosion Wands c - a wand of iceblast (15) a - a wand of flame (31) b - a wand of quicksilver (12) p - a wand of polymorph (16) f - a wand of mindburst (18) d - a wand of digging (5) Scrolls w - 3 scrolls of enchant weapon p - 3 scrolls of poison i - 2 scrolls of identify t - 4 scrolls of teleportation g - 2 scrolls of fog f - 2 scrolls of fear c - a scroll of brand weapon {unknown} I - 2 scrolls of immolation m - a scroll of vulnerability {unknown} T - a scroll of torment x - a scroll of amnesia Potions A - 4 potions of attraction a - 2 potions of ambrosia i - 2 potions of invisibility c - 6 potions of curing w - 3 potions of heal wounds b - 4 potions of brilliance M - 3 potions of mutation C - a potion of cancellation Miscellaneous g - a +0 tin of tremorstones (2/2) Skills: - Level 9.0 Fighting - Level 1.0 Throwing - Level 9.0 Stealth + Level 5.7 Spellcasting - Level 5.0 Conjurations - Level 5.0 Summonings - Level 3.0 Translocations + Level 2.6 Forgecraft + Level 3.4 Fire Magic + Level 9.4 Earth Magic - Level 16.0 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Brom's Barrelling Bo Conj/Erth 46% 2d8 4% 4 c - Stone Arrow Conj/Erth 92% 3d12 1% 3 d - Summon Seismosaurus Summ/Erth 46% N/A 4% 4 f - Blink Tloc 46% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Kiss of Death Conj/Necr 84% 2d11 3% 1 Shock Conj/Air 84% 1d8 3% 1 Lesser Beckoning Tloc 46% N/A 3% 2 Scorch Fire 52% 2d7 3% 2 Construct Spike Launche Frge 42% 2d4 4% 2 Volatile Blastmotes Fire/Tloc 50% 2d14 7% 3 Freeze Ice 28% 1d5 9% 1 Poisonous Vapours Alch/Air 28% 1d1 9% 1 Launch Clockwork Bee Frge 21% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 13% 2 Inner Flame Hex/Fire 17% N/A 13% 3 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 16% 4 Confusing Touch Hex 7% N/A 26% 3 Frozen Ramparts Ice 14% 1d3 26% 3 Fulminant Prism Conj/Alch 10% 3d9 30% 4 Summon Forest Summ/Tloc 14% N/A 41% 5 Forge Lightning Spire Air/Frge 14% 3d4 45% 4 Animate Dead Necr 7% N/A 63% 4 Dispel Undead Necr 7% 3d8 63% 4 Arcjolt Conj/Air 10% 1d20 63% 5 Curse of Agony Necr 7% N/A 93% 5 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dragon's Call Summ 17% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:9 Swamp (0/4) Lair:3 Spider (0/4) Lair:2 Orc (0/2) D:10 Slime: Lair:4-5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:10 ! Annotations: Lair:3 fly Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You regain HP and MP as you explore. Message History There is a stone staircase leading up here. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an elephant (heavily wounded, extremely poisoned, chance to affect: 47%) The elephant resists with some effort. You feel sick. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an elephant (heavily wounded, very poisoned, chance to affect: 47%) The elephant resists with some effort. You feel sick. The elephant misses you. The elephant trunk-slaps you but does no damage. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an elephant (heavily wounded, very poisoned, chance to affect: 47%) The elephant resists with some effort. You feel sick. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! The elephant trunk-slaps you but does no damage. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an elephant (heavily wounded, very poisoned, chance to affect: 47%) The elephant resists with some effort. You feel sick. You are no longer poisoned. The elephant closely misses you. The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an elephant (heavily wounded, very poisoned, chance to affect: 47%) The elephant resists with some effort. The now-empty wand crumbles to dust. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You stumble backwards! The elephant trunk-slaps you but does no damage. No previous command to re-do. The tremorstone explodes into fragments! The burst of rock shards engulfs the elephant! The burst of rock shards engulfs the elephant. The burst of rock shards engulfs you! You die... Hepliaklqana delivers you to your ancestors. !.Y.#.P..P#. Y.Y.<.F..F.. .#.P.#(....## ##... ##P.P# ...## #.. #...# ##.# .#...# #..######## #.##.#..#........P# ........†...Y.