15915911 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -36, D:1) a +0 whip a stone a kobold skeleton (19, -42, D:1) a +0 short sword (23, -6, D:1) a +0 short sword a kobold skeleton (29, -44, D:1) a +0 robe (32, -50, D:1) a jackal skeleton (39, -54, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (43, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 2, D:1) a rat corpse (skeletalised by now) (49, -57, D:1) a +0 dagger a kobold corpse (skeletalised by now) (50, -37, D:1) a rat skeleton (51, -7, D:1) a +0 club 4 stones (53, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (2, 1, D:2) a frilled lizard corpse (skeletalised by now) (6, -19, D:2) a hobgoblin skeleton (8, -17, D:2) a frilled lizard skeleton (18, -22, D:2) a quokka corpse (skeletalised by now) (20, -11, D:2) an adder skeleton (23, -5, D:2) a quill talisman (24, -9, D:2) a +0 dagger a goblin skeleton (25, -29, D:2) a bat corpse (skeletalised by now) (28, -5, D:2) a +0 spear of venom (28, -4, D:2) 2 boomerangs (31, -23, D:2) a +0 short sword a kobold corpse (skeletalised by now) (32, 13, D:2) a rat skeleton (33, 19, D:2) a hobgoblin skeleton (37, -6, D:2) a +0 club (41, -12, D:2) a +2 flail of protection (44, -27, D:2) a +0 club (45, 3, D:2) a +0 war axe (52, -13, D:2) a +0 spear Level 3 of the Dungeon [Shop] Vemnas's One-of-a-Kind Rings a +3 ring of dexterity (unknown) (140 gold) the ring of Wutarut {rF+ Stlth+} (487 gold) [ring of protection from fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. a +7 ring of protection (unknown) (1449 gold) a +8 ring of evasion (unknown) (1092 gold) a +5 ring of strength (unknown) (294 gold) the ring of Bagolodi {rElec MP+9 Int+3 Dex-3 SH+5 SInv} (779 gold) [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. (12, -15, D:3) a +0 long sword (17, -15, D:3) a +0 chain mail (18, -5, D:3) a +0 quarterstaff (26, -14, D:3) a ball python corpse (skeletalised by now) (28, 12, D:3) a +0 club (29, -10, D:3) a frilled lizard skeleton (29, 6, D:3) a +0 short sword 2 stones a kobold skeleton (32, 18, D:3) a +0 dagger (39, -11, D:3) a +0 cloak (43, 7, D:3) a rat skeleton (43, 8, D:3) a +0 short sword a +0 falchion an orc skeleton (43, 11, D:3) a +0 leather armour (44, 4, D:3) a +0 trident a +0 leather armour an orc skeleton (44, 5, D:3) a +0 club (44, 7, D:3) a +1 short sword of draining a kobold skeleton (45, 11, D:3) a +0 hand axe a +0 scale mail (46, 21, D:3) a +0 short sword a +0 robe (55, -5, D:3) a +0 short sword (57, -11, D:3) the +4 flail of Grandeur {pain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (4, 0, D:4) a jackal corpse (9, 1, D:4) a scroll of teleportation (10, -6, D:4) 16 gold pieces (21, -10, D:4) 15 gold pieces