123 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (2, -16, D:1) a +0 club a kobold skeleton (2, -10, D:1) a +0 dagger (6, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (7, 1, D:1) a jackal corpse (skeletalised by now) (8, -5, D:1) a +0 club a goblin skeleton (8, 11, D:1) 6 stones (9, -5, D:1) a +0 club a kobold skeleton (16, -21, D:1) a hobgoblin skeleton (17, -17, D:1) a +0 club (27, -13, D:1) a +0 short sword (27, -12, D:1) a +0 mace of protection (27, 3, D:1) a +0 scale mail (28, 9, D:1) a rat skeleton (30, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, -14, D:1) 9 stones (52, -9, D:1) a +0 dagger 3 stones (53, -9, D:1) a +2 dagger of draining a kobold skeleton (55, -4, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Upeyhic's Assorted Antiques a +0 ring mail (84 gold) a scroll of enchant armour (157 gold) a +1 helmet (241 gold) a +0 short sword (63 gold) a +1 cloak (241 gold) a potion of might (84 gold) a scroll of silence (199 gold) [Shop] Yhaime's Magic Scroll Boutique a scroll of enchant weapon (82 gold) a scroll of fear (44 gold) a scroll of amnesia (44 gold) a scroll of identify (22 gold) a scroll of amnesia (44 gold) a scroll of immolation (44 gold) a scroll of brand weapon (104 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of fear (44 gold) [Shop] Reusiosa's Weapon Emporium a +0 quarterstaff (48 gold) a +2 quick blade of electrocution (594 gold) a +0 dagger (24 gold) a +0 sling (18 gold) a +0 short sword (36 gold) a +0 flail (42 gold) a +0 club (12 gold) a +0 whip (30 gold) a +0 dagger (24 gold) [Shop] Qeor's Antique Weapon Boutique the +9 hand axe of Resourcefulness {flame, ^Fragile rPois rN+ SInv} (1094 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. a +0 hand axe (51 gold) a +0 mace of protection (95 gold) the +8 dagger of Funu {flame, rElec rN+ SInv} (1122 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +1 heavy sling (164 gold) a +5 broad axe of electrocution (629 gold) a +0 dagger (34 gold) a +0 falchion (51 gold) the +10 morningstar of Drought {freeze, rC+ Dex+4} (1353 gold) Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. a +0 mace (51 gold) [Shop] Mugeanneg's Distillery a potion of lignification (36 gold) a potion of might (48 gold) a potion of heal wounds (60 gold) 2 potions of brilliance (96 gold) a potion of mutation (96 gold) (0, 0, D:2) a +0 robe (1, -16, D:2) a +0 whip a quokka corpse (skeletalised by now) an adder corpse (skeletalised by now) (2, -16, D:2) a +2 short sword of venom a +0 scale mail the human corpse of Terence (skeletalised by now) (28, -29, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (33, -26, D:2) a +0 hammer (33, -24, D:2) a +0 hammer (34, -26, D:2) a +0 hammer (34, -25, D:2) a +0 hammer (34, -24, D:2) a +0 hammer (35, -26, D:2) a +0 hammer (35, -25, D:2) a +0 hammer (35, -24, D:2) a +0 hammer (37, -25, D:2) a +0 hammer (38, -24, D:2) a +0 hammer (39, -24, D:2) a +0 hammer (40, -23, D:2) a +0 hammer (41, -24, D:2) a +1 hammer of draining (42, -23, D:2) a +0 hammer (52, -24, D:2) a rat corpse (skeletalised by now) (53, -8, D:2) a +0 war axe (55, -4, D:2) a +0 hand axe (56, -19, D:2) a +0 club a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 whip a +0 leather armour an orc corpse (58, -18, D:2) a +0 flail an orc corpse