1000rb Level 1 of the Dungeon (0, 0, D:1) a parchment of Lesser Beckoning (4, -19, D:1) a +0 club (4, -15, D:1) a hobgoblin corpse (skeletalised by now) (11, 9, D:1) a medusa talisman (14, -16, D:1) a +0 leather armour (20, -1, D:1) a parchment of Maxwell's Portable Piledriver (24, -21, D:1) a hobgoblin skeleton (24, -11, D:1) a +0 ring mail (27, -31, D:1) a bat corpse (skeletalised by now) (42, -13, D:1) a +0 leather armour (47, -19, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a stone (2, 26, D:2) a ribbon worm corpse (4, -12, D:2) a medusa talisman (7, 12, D:2) a frilled lizard corpse (skeletalised by now) (9, 12, D:2) a +0 club (18, 9, D:2) a ball python skeleton (20, 6, D:2) a +0 club a goblin skeleton (22, 6, D:2) an adder skeleton (22, 15, D:2) a quill talisman (27, 2, D:2) a +0 spear (37, 8, D:2) a rat corpse (skeletalised by now) (38, 17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (42, -13, D:2) the medusa talisman of Joy {-Tele Harm Will+} [medusa talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Will+: It increases your willpower. (42, 16, D:2) a +0 ring mail (43, -13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (5, 17, D:3) a +0 hand axe a +0 leather armour (6, 12, D:3) a dart of disjunction a +0 whip a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse an orc corpse (7, 6, D:3) 2 darts of disjunction (7, 16, D:3) a +0 scythe a +0 robe (9, 11, D:3) a dart of disjunction (36, 2, D:3) a +0 club