1000rb Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 3, D:1) a +0 whip 5 stones a kobold skeleton (12, 20, D:1) a +0 spear (13, -2, D:1) a hobgoblin corpse (skeletalised by now) (15, 0, D:1) a +0 hand axe (15, 9, D:1) a hobgoblin skeleton (23, 8, D:1) a +0 leather armour (39, 20, D:1) a +0 short sword (44, 12, D:1) a bat corpse (skeletalised by now) (45, 12, D:1) a +0 flail a gnoll corpse (skeletalised by now) (46, 13, D:1) a +0 spear a gnoll corpse (skeletalised by now) (47, 7, D:1) a +0 spear (49, -17, D:1) a +0 short sword (54, 23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (5, 0, D:2) a +0 whip (10, -7, D:2) a +0 mace a +0 ring mail a kobold corpse (skeletalised by now) (14, -19, D:2) a +0 ring mail (23, -26, D:2) a +0 hand axe (23, 6, D:2) a +0 ring mail (30, -17, D:2) a hobgoblin corpse (skeletalised by now) (31, -17, D:2) a +0 hand axe a +0 scale mail a hobgoblin corpse (skeletalised by now) the human corpse of Terence (skeletalised by now) (33, -3, D:2) a +0 hand axe (33, 17, D:2) a +0 club 3 stones (35, -2, D:2) a +0 flail a gnoll corpse (skeletalised by now) (37, -5, D:2) a +0 dagger (57, -1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (6, -3, D:3) 3 flux baubles (7, -3, D:3) an adder corpse (skeletalised by now) (12, -32, D:3) a +0 hand axe (12, -31, D:3) a +0 dagger a +0 robe (12, -30, D:3) a +0 mace (19, -19, D:3) a +0 mace (27, 2, D:3) a +0 chain mail (28, 14, D:3) a rat corpse (skeletalised by now) (33, -23, D:3) a +0 short sword {Yashnoor} (33, -22, D:3) a +0 dagger a +0 ring mail an orc skeleton (36, -30, D:3) a +0 dagger {Yeongsuk} (43, -29, D:3) a quokka corpse (skeletalised by now) (48, -12, D:3) a rat skeleton (48, 13, D:3) a +0 dagger a goblin corpse (skeletalised by now) (54, -38, D:3) a +0 halberd Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (5, -13, D:4) a hound corpse (skeletalised by now) (10, -5, D:4) a scarab talisman (10, 10, D:4) a +0 flail (11, 9, D:4) a +0 club a gnoll skeleton (11, 11, D:4) a +0 spear a gnoll skeleton (12, 18, D:4) a +0 short sword (21, -10, D:4) a +0 trident (36, 13, D:4) a +0 whip a +0 scale mail an orc skeleton (37, 12, D:4) a +0 dagger (52, 20, D:4) an adder corpse (skeletalised by now) (54, -5, D:4) a +3 heavy hand axe a +0 leather armour (57, -4, D:4) a +0 club a +0 club a +0 club a +0 ring mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 28, D:5) a +6 ring of strength (37, 24, D:5) a +0 whip (41, 0, D:5) a +0 dagger a +0 robe (42, -1, D:5) a +0 whip a +0 scale mail a +0 dagger a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (42, 17, D:5) a +0 robe (42, 38, D:5) a +0 ring mail (45, 38, D:5) an adder skeleton (47, 29, D:5) an adder skeleton (49, 38, D:5) a +0 dire flail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, 0, D:6) a +0 short sword (1, 1, D:6) a +0 dagger of freezing (2, 0, D:6) a +0 dagger a kobold skeleton (2, 2, D:6) a +0 quarterstaff (2, 18, D:6) a staff of earth (3, -6, D:6) a +0 ring mail (4, -4, D:6) a +0 short sword (19, 10, D:6) a +0 sling (27, 16, D:6) a +0 spear (33, -1, D:6) a staff of necromancy (35, 13, D:6) a +0 robe (37, 17, D:6) a maw talisman (42, -10, D:6) the amulet "Tuecir" {Faith ^Contam Harm Regen+ Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (57, -9, D:6) a +0 chain mail Level 7 of the Dungeon (4, -30, D:7) a +0 robe (10, -16, D:7) a +0 plate armour (12, 12, D:7) a +0 scale mail (39, -8, D:7) a +0 whip of venom (40, -8, D:7) a +0 hand axe (40, -7, D:7) a +1 heavy war axe a +0 plate armour (40, -6, D:7) a +0 short sword a +0 ring mail (43, 6, D:7) a +0 short sword 3 stones (43, 8, D:7) a +0 dagger (43, 9, D:7) a +0 whip (43, 10, D:7) a +0 dagger a stone (44, 10, D:7) a +0 dagger a +0 short sword a +0 halberd a +0 chain mail (45, 10, D:7) a +0 hand axe Level 8 of the Dungeon [Shop] Mottead's Antique Weapon Emporium a +1 great sword of distortion (544 gold) a +2 heavy sling (249 gold) the +7 great mace "Undeadhunter" {deathbane, rN+} (955 gold) rN+: It protects you from negative energy. the +6 mace of Leti {venom, rC+ Will+ SInv} (975 gold) rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 short sword of venom (95 gold) (0, 0, D:8) a +0 chain mail (11, 8, D:8) 6 large rocks (16, 22, D:8) a +0 falchion {Yan} (19, -35, D:8) a +0 whip (19, -20, D:8) a +0 rapier (19, 19, D:8) a +0 robe (20, -22, D:8) a +0 falchion {Yejun} (21, -35, D:8) a +0 dagger a +0 club (22, -35, D:8) a +0 short sword (25, -15, D:8) a +0 ring mail (26, 11, D:8) a +0 club a +0 club (27, -20, D:8) a +0 dagger a +0 robe (27, -19, D:8) a +0 robe a +0 dagger (27, 2, D:8) a +0 dagger 3 stones (27, 10, D:8) a +0 short sword a +0 plate armour (28, 2, D:8) a +0 dagger (29, 2, D:8) a +0 short sword 3 stones (29, 11, D:8) a +4 trident of flaming a +0 ring mail (30, 2, D:8) a +0 short sword a +0 chain mail (30, 3, D:8) a +0 broad axe (30, 4, D:8) a +0 spear a +0 robe (30, 5, D:8) a +0 halberd a +0 robe a +1 war axe a +0 robe (31, -1, D:8) a +0 chain mail (31, 5, D:8) a +0 halberd a +0 robe (32, 11, D:8) a +0 shortbow Level 9 of the Dungeon (16, -2, D:9) a +0 dagger a +0 ring mail (18, -4, D:9) a +1 glaive a +0 animal skin (19, -9, D:9) a +0 hand axe a +0 ring mail (26, -21, D:9) a +0 pair of boots (35, -12, D:9) a scarab talisman (36, 14, D:9) a parchment of Foxfire (40, -16, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (1, -31, D:10) a +0 hand axe (2, -31, D:10) a +0 club (2, -30, D:10) a +0 dagger a +0 robe (2, -7, D:10) a +0 eveningstar (3, -31, D:10) a +0 war axe a +0 leather armour (3, 13, D:10) a +0 dagger a +0 robe (5, -23, D:10) a storm talisman (5, 13, D:10) a +0 hand axe (6, 12, D:10) a +1 dagger of pain (6, 13, D:10) a +0 hand axe a +0 short sword of freezing a +0 leather armour a +0 dagger a +0 robe (6, 14, D:10) a +0 shortbow (7, 12, D:10) a +0 club (12, 1, D:10) a +3 plate armour (25, -34, D:10) a +0 robe (34, -23, D:10) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 mace (38, -19, D:10) a +0 club (39, -23, D:10) a +0 dagger a +0 robe (40, 10, D:10) a +0 mace (41, -26, D:10) a +1 heavy hand axe a +0 mace a +2 hand axe of electrocution a +0 ring mail (42, -28, D:10) a +0 flail a +0 plate armour (42, -27, D:10) a +0 flail a +2 hand axe of flaming a +0 chain mail a +0 club a +0 dagger a +0 club a +0 hand axe a +0 chain mail a +0 club a +0 hand axe a +0 hand axe a +0 whip a +0 dagger a +0 hand axe a +0 flail a +0 scale mail a +0 club a +0 flail a +1 short sword of protection a +0 war axe a +0 chain mail (42, -26, D:10) a +0 flail a +0 scale mail (43, -28, D:10) a +0 trident a +0 leather armour (55, 0, D:10) a +0 whip (55, 1, D:10) a +0 trident (55, 16, D:10) a +0 ring mail (56, -1, D:10) a +0 falchion (56, 0, D:10) a +0 plate armour (57, 0, D:10) a +0 dagger a +0 robe (57, 1, D:10) a +0 long sword {Merenptah} Level 11 of the Dungeon (1, -19, D:11) a black bear skeleton (1, -8, D:11) a +0 pair of boots (2, -19, D:11) a black bear skeleton (3, -21, D:11) a black bear skeleton (3, -18, D:11) a hive talisman (4, -21, D:11) a black bear skeleton (7, -31, D:11) a +0 dire flail a +0 dire flail (9, 0, D:11) a +0 giant club (10, -31, D:11) a +0 leather armour a +0 dagger (10, -2, D:11) a +0 giant club a +0 giant spiked club (10, -1, D:11) a +0 giant club a +0 giant spiked club (10, 0, D:11) a +0 giant club (12, -53, D:11) a fortress talisman (14, -39, D:11) 3 stones a +0 dagger (14, -38, D:11) a +0 whip a +0 short sword (14, -35, D:11) a stone a +0 short sword a +0 club (15, -38, D:11) a +0 dagger (17, -42, D:11) a +0 dagger (19, -21, D:11) a +0 plate armour a +0 scimitar (20, -21, D:11) a +0 whip 5 large rocks (21, -21, D:11) a +0 robe a +0 dagger (22, -40, D:11) a +0 dagger (22, -21, D:11) a +0 dire flail a +2 dire flail of protection (22, -16, D:11) a +0 dagger (23, -9, D:11) 4 large rocks (24, -7, D:11) 5 large rocks (25, -5, D:11) a +0 club (28, -5, D:11) 5 large rocks (31, -8, D:11) 3 large rocks (31, -7, D:11) 4 large rocks (34, -8, D:11) 5 large rocks (34, -7, D:11) 6 large rocks (35, -46, D:11) a +0 mace (36, -46, D:11) a +0 leather armour a +0 flail a +0 hand axe a +0 club (36, -45, D:11) a +0 club a +0 short sword (37, -44, D:11) a +0 hand axe (37, -40, D:11) 7 gold pieces (still there?) a +2 broad axe (still there?) a +0 plate armour (still there?) (41, -44, D:11) 6 gold pieces a +0 flail (44, 2, D:11) 4 large rocks (44, 3, D:11) 4 large rocks (44, 4, D:11) a +0 great mace a +0 great mace (47, -1, D:11) a +1 spear of freezing (47, 0, D:11) the +9 dagger of Tublinal {chaos, *Corrode Int+3 SInv} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (48, -1, D:11) a +2 rapier of venom (48, 0, D:11) the +0 dagger of Ru's Hatred {heavy, rElec} rElec: It insulates you from electricity. (49, -1, D:11) a +3 hand axe of distortion (49, 0, D:11) a +1 short sword of venom (50, -1, D:11) the +7 dagger of Compassion {flame, ^Fragile rN+ Stlth+} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (50, 0, D:11) a +3 mace of holy wrath (50, 3, D:11) 2 large rocks (51, -1, D:11) a +3 heavy glaive (51, 0, D:11) a +5 hand axe of electrocution (53, -8, D:11) 4 large rocks (53, 3, D:11) 3 large rocks (53, 4, D:11) 4 large rocks (57, -10, D:11) a +0 flail of draining (60, -1, D:11) a +0 club (61, -4, D:11) a ring of willpower (61, -2, D:11) a +0 shortbow Level 12 of the Dungeon the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 30 gold pieces a +0 trident a +0 plate armour a +0 hand axe a +0 chain mail (0, 1, Orc:1) 5 gold pieces a +0 hand axe a +0 ring mail (0, 2, Orc:1) 16 gold pieces (1, -2, Orc:1) 12 gold pieces a +0 short sword a +0 chain mail a +0 glaive a +0 chain mail (1, 0, Orc:1) 6 gold pieces a +0 hand axe a +0 chain mail (1, 1, Orc:1) 6 gold pieces a +0 flail (1, 2, Orc:1) 8 gold pieces a +0 dagger (1, 3, Orc:1) 18 gold pieces (2, 2, Orc:1) 9 gold pieces (3, -3, Orc:1) 6 gold pieces (still there?) a +0 dagger (still there?) a +1 robe of cold resistance (still there?) Level 1 of the Lair of Beasts [Shop] Xoafixid's Antique Weapon Emporium the +7 war axe of the Tent {drain, Will+ Str+7} (1577 gold) Will+: It increases your willpower. Str+7: It affects your strength (+7). the +1 glaive of Googesuxikk {flame, Str+2} (786 gold) Str+2: It affects your strength (+2). a +6 vampiric spear (943 gold) a +1 antimagic sling (264 gold) the +9 sling "Sonenofaa" {flame, rCorr Int+2 Stlth+} (1547 gold) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a +5 arbalest of draining (931 gold) a +3 antimagic trident (632 gold) [Shop] Xivuuc's Weapon Shoppe a +3 long sword of flaming (442 gold) the +9 mace of Weyrchig {flame, Int+3 Dex+6} (1449 gold) Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the +4 shortbow of Judgement {drain, Int+4 Dex+3} (894 gold) Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). 5 atropa-tipped darts (85 gold) the +8 dire flail of the Wary Gods {freeze, *Rage rC++ rN+++} (1755 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. 3 silver javelins (513 gold) a +4 antimagic spear (589 gold) a +2 broad axe of electrocution (655 gold) a +4 arbalest of freezing (674 gold) a +1 mace of draining (235 gold) (1, -14, Lair:1) a maw talisman (9, 5, Lair:1) 3 javelins (28, 16, Lair:1) a parchment of Gloom (39, 17, Lair:1) a +0 rapier (47, -21, Lair:1) a parchment of Nazja's Percussive Tempering (50, 0, Lair:1) a parchment of Summon Small Mammal Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (7, 4, Lair:2) the +10 battleaxe "Urhauzu" {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (8, 5, Lair:2) the +5 trident of Sunu {freeze, rElec rF- rC+++ Dex-3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). (17, 6, Lair:2) a +0 dagger a +0 robe (19, -28, Lair:2) a +0 mace (35, -14, Lair:2) a scarf of shadows (36, -41, Lair:2) a rimehorn talisman (43, -8, Lair:2) a +0 scale mail (45, -26, Lair:2) an orb of mesmerism Level 3 of the Lair of Beasts (8, -10, Lair:3) a ring of positive energy (13, 12, Lair:3) a ring of positive energy (13, 14, Lair:3) a +0 robe a +0 short sword (27, -3, Lair:3) a +0 leather armour (30, -11, Lair:3) a +0 falchion (31, -9, Lair:3) a +0 robe a +0 rapier a +0 robe a +0 dagger a +0 robe a +3 dagger (33, 4, Lair:3) a +0 rapier a +0 eveningstar (37, -1, Lair:3) a +0 robe a +0 short sword (46, -8, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts [Shop] Udeuhuf's Assorted Antiques a Gell's gravitambourine (2/2) (760 gold) a potion of curing (57 gold) a granite talisman (1140 gold) (0, 0, Lair:4) a +2 scale mail of cold resistance a +5 partisan (2, 2, Lair:4) a +0 scale mail (15, -14, Lair:4) a +0 leather armour (40, -8, Lair:4) a +1 hat Level 5 of the Lair of Beasts (0, 0, Lair:5) a troll skeleton (2, -5, Lair:5) a draconian skeleton (3, -11, Lair:5) a troll skeleton (3, -4, Lair:5) a minotaur skeleton (4, -12, Lair:5) a human skeleton (6, -1, Lair:5) a tengu skeleton (7, 2, Lair:5) a +0 short sword (8, -9, Lair:5) an elf skeleton (8, -3, Lair:5) a goblin skeleton (8, 1, Lair:5) a +5 bardiche of flaming (9, 1, Lair:5) a +6 ring of strength (10, -4, Lair:5) a draconian skeleton (10, 0, Lair:5) a +0 robe (11, -1, Lair:5) a staff of necromancy (12, 8, Lair:5) a spriggan skeleton (14, -8, Lair:5) a minotaur skeleton (15, 3, Lair:5) a merfolk skeleton (16, 12, Lair:5) a naga skeleton (20, 8, Lair:5) a naga skeleton (31, -3, Lair:5) a ring of resist corrosion (49, 30, Lair:5) a +0 quarterstaff